As you may know, I am a big fan of video games, especially those with a pixel art graphic style. Dead Cells has been making waves for some time now, and I decided to conduct a graphical analysis. This game is gaining massive popularity across all platforms, including PC, Xbox, smartphones, and even streaming platforms like Netflix.
Introduction
Dead Cells is an action-platformer rogue-lite developed by Motion Twin and released in 2018. The game blends metroidvania elements with fast-paced combat and a difficulty level that rewards strategy and patience. Since its release, it has received critical acclaim and has become a benchmark in the indie gaming scene.

Graphic Style and Artistic Choices
Let’s begin our graphical analysis of Dead Cells. The game stands out for its detailed and fluid pixel art style. Motion Twin adopted a 2D approach with high-resolution sprites and exceptionally smooth animations. The developers combined pixel art with modern lighting effects and seamless transitions to create a vibrant and immersive world.
Key Features of Dead Cells’ Graphics:
- Detailed Pixel Art: The game uses high-definition sprites to ensure a crisp and visually appealing experience.
- Advanced Lighting Effects: Dynamic shadows and light interactions enhance the atmosphere of each level.
- Smooth Animations: Through interpolation and seamless transitions, every movement feels natural and fluid.
- Evocative Level Design: Environments range from decaying castles to dark caves and secret laboratories, each with a unique visual identity.
How It Was Made
For the development of Dead Cells, Motion Twin utilized the Heaps.io graphics engine, an open-source framework based on Haxe. This allowed the team to optimize the game across multiple platforms while maintaining excellent performance.

Credit: Gamedeveloper.com

Credit: Gamedeveloper.com
Development Tools:
- Graphics Engine: Heaps.io
- Programming Language: Haxe
- Techniques Used: 2D sprites with post-processing effects and dynamic lighting
- Fluidity: Interpolation techniques enhance frame rates and control responsiveness
Beyond using an efficient graphics engine, Motion Twin employed an innovative 3D pipeline to create 2D pixel art animations. The process involved designing a basic 3D model of the character in 3DS Max. This approach allowed for the generation of a wide range of complex animations without having to manually draw each frame. The 3D animations were then exported and converted into 2D sprites, ensuring visual consistency and fluid motion without overburdening the artists.
This decision saved time and resources while delivering high-quality, detailed animations—a crucial factor in Dead Cells’ visual success.
Why Dead Cells Became a Hit
Apart from its outstanding artistic direction, Dead Cells achieved success due to several key factors:
- Engaging Gameplay and Balanced Difficulty
The game rewards learning and mastery of controls, making each session a rewarding experience. - High-Quality Pixel Art
The blend of retro aesthetics with modern technology created a distinctive look that appealed to many fans. - Frequent Updates and Community Support
Motion Twin continuously improved the game with DLCs, free updates, and new features. - Excellent Optimization Across Platforms
Dead Cells runs smoothly on PC, consoles, and mobile devices, reaching a wider audience.
Conclusion
Dead Cells is a perfect example of how pixel art can be elevated to a higher artistic level. By leveraging modern technology and paying meticulous attention to detail, the game has captivated millions of players worldwide.
If you’re a fan of 2D graphics and animation, Dead Cells sets a benchmark for modern pixel art style.